About
Data Scientist - ML/DL Engineer - Supervisor/Technical Lead
Data Scientist with comprehensive expertise in computer graphics, visual effects and animation and a background in architecture. Thrive on bringing creative people and technology together — actual experiences in teamwork including project planning and management — a lifelong fascination for discovering new technologies and unquenchable desire learning new skills.
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Resume (part)
Data Scientist Graduate Student
Flatiron School, London, United Kingdom
October 2018 – April 2019
Immersive industry-focused Data Science program • Data Exploration and Analysis • Probability and Statistics for DS • Machine Learning • Deep Learning • Unstructured data and natural language processing (NLP) • Big data technologies (Google Cloud, DigitalOcean, paperspace etc) • Big data infrastructure • Capstone project
Technical Lead (Creature FX)
Framestore, London, United Kingdom
May 2017 – June 2018
• Spearhead muscle & skin system workflow and improvement initiative • Collaborate with other departments on cross-department issues • Developed workflow toolset to simplify setup time for qualoth sim rigs Projects • Thor: Ragnarok (2018), Christopher Robin (2018)
Technical Lead (Rigging)
PDI/DreamWorks Animation, CA, USA
September 1998 – February 2017
• Set creative and technical direction in collaboration with the CTD Department Head. • Oversee motion system and body deformations work for the film to satisfy creative and technical requirements while meeting the production schedule. • Propose solutions to help drive decisions with the Department Head. • Collaborate with other departments on cross department issues. • Identify show requirements that are not part of the standard template, work with CharTech to implement the best global solution. • Mentor and direct the work of the CTDs working on tasks under my domain. • Setup character templates and recommend alternate approaches or simplifications to keep the CTD work under budget. • Identify and prioritize R+D software bug fixes & feature requests. • Spearhead QA, documentation, and consistency. Projects • Larrikins, Trolls, Penguins of Madagascar, Madagascar: Escape 2 Africa, Madagascar: Europe’s Most Wanted, Kung Fu Panda 3, Mr. Peabody and Sherman, Megamind, Shrek, Shrek 2 and Shrek 3
CG Supervisor/FX Artist/Animator
Pacific Data Images, Palo Alto, CA, USA
September 1998 – September 2002
Projects • CG Supervisor: Saturn, Coca-Cola, Kool-Aid, Sega and Monster.com. • FX Artist: Supernova, Mission: Impossible II and A.I. Artificial Intelligence. • Forces of Nature (composting) and Minority Report (Character TD).
Head of 3D Department
Das Werk, Munich, Germany
March 1996 – July 1998
• Managed and helped to grow the 3D Department to up to 20 people. • Obtained high-profile clients with responsibility for bidding, negotiation, and project management. • Ensured each project complied with time and budget requirements. • Worked as a technical director on the set of each commercial gaining an in-depth understanding of the footage needed by the post-production staff. • Oversaw multiple personnel teams and served as an on-set supervisor and technical director facilitating film breakdowns and motion captures. Projects • Siemens – Fantasy for an Age, BMW’s VIV / Pave Purple, Run Lola Run and Winterschläfer.
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